Senior/Lead Unity Rendering Engineer

Vacancy details
Software Engineering
C++ Engineer (Rendering)
Senior
Croatia, 
Poland, 
Spain, 
Ukraine
Remote

Our client is a is a location data and technology platform company that empower customers to achieve better outcomes – from helping a city manage its infrastructure or a business optimize its assets to guiding drivers to their destination safely. They create solutions that fuel innovation, provide opportunity and foster inclusion to improve people’s lives. If you are inspired by an open world and driven to create positive change, join us!

What project we have for you

On this project we develop a system that allows visualization of road network data. The main goal is to transform raw GIS map data into visually correct and attractive roads that can be rendered in modern graphics engines.

Raw map data often contains geometry issues, noisy coordinates, and topology inconsistencies. Our system processes these datasets and prepares them for visualization by applying geometry correction, smoothing algorithms, and mesh generation. As a result, roads look natural and visually consistent for the end user while preserving spatial accuracy.

The platform includes backend services and distributed data processing pipelines that transform raw geospatial sources into rendering-ready artifacts and map tiles.

The processed data is used for navigation products, map analysis tools, and visualization systems.

What you will do

Develop and maintain rendering pipelines for visualization of large-scale road network data

Implement GPU-based techniques for efficient rendering (OpenGL / Vulkan / DirectX or similar)

Optimize mesh rendering, batching, instancing, and level-of-detail (LOD) strategies

Ensure visual correctness and spatial accuracy of rendered road geometry

Optimize memory usage and rendering performance for large datasets

Work closely with GIS and data processing engineers to ensure compatibility of generated meshes

Debug rendering artifacts related to topology, geometry precision, and coordinate systems

What you need for this

7+ Years of experience in the industry(at least 4 years in rendering)
Rendering / computer graphics experience
Experience with Unity’s URP
Burst and Unity DOTS in general
GIS literacy + core spatial formats
Mesh API
WebGL WebGPU / Metal / Vulkan
Addressables (tile streaming)

 

Nice to have:

Experience with C++

What it’s like to work at Intellias

At Intellias, where technology takes center stage, people always come before processes. By creating a comfortable atmosphere in our team, we empower individuals to unlock their true potential and achieve extraordinary results. That’s why we offer a range of benefits that support your well-being and charge your professional growth.
We are committed to fostering equity, diversity, and inclusion as an equal opportunity employer. All applicants will be considered for employment without discrimination based on race, color, religion, age, gender, nationality, disability, sexual orientation, gender identity or expression, veteran status, or any other characteristic protected by applicable law.
We welcome and celebrate the uniqueness of every individual. Join Intellias for a career where your perspectives and contributions are vital to our shared success.

Skills

Unity

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